WEBVTT

00:00:11.046 --> 00:00:17.016
Spatial skills are those parts of your brain that enable you to visualize what something looks

00:00:17.116 --> 00:00:20.696
like if you rotate it in space or, if you're standing someplace,

00:00:21.116 --> 00:00:26.136
what something looks like over there, or imagine the path you're going to go

00:00:26.136 --> 00:00:28.316
down as you're traveling somewhere.

00:00:29.036 --> 00:00:35.686
Spatial skills are part of your-what Gardner calls, your "intelligences,"

00:00:35.686 --> 00:00:42.526
are your spatial skills, and they enable you to maneuver within the world around you.

00:00:42.776 --> 00:00:44.646
In order to develop 3-D spatial skills,

00:00:44.646 --> 00:00:48.566
one of the things that we found to be very effective is helping students to learn how

00:00:48.566 --> 00:00:51.836
to sketch 3-D objects on a 2-D piece of paper.

00:00:52.206 --> 00:00:55.306
One of the techniques that is used is an isometric drawing.

00:00:55.706 --> 00:00:57.996
If you look at this picture here,

00:00:57.996 --> 00:01:02.826
you can see that this is just a 3-D object in any kind of orientation.

00:01:03.336 --> 00:01:09.086
An isometric drawing though, is a special type of drawing that shows an object

00:01:09.536 --> 00:01:12.826
as if you are looking down a diagonal of a cube.

00:01:13.306 --> 00:01:17.916
So this picture here, then, shows what that isometric view

00:01:17.916 --> 00:01:19.836
of this particular objects looks like.

00:01:19.886 --> 00:01:23.656
Because now, you're looking straight down the diagonal of that cube.

00:01:24.396 --> 00:01:29.806
So, one of the things we work with in developing spatial skills is helping students to be able

00:01:29.806 --> 00:01:32.226
to draw an isometric view of an object.

00:01:33.006 --> 00:01:38.336
Now to draw an isometric view, we kind of cheat a little bit.

00:01:38.706 --> 00:01:41.866
We use isometric dot paper or isometric grid paper.

00:01:42.276 --> 00:01:45.956
And the isometric dot paper and grid paper are related to each other.

00:01:45.956 --> 00:01:50.206
I've found that the dot paper works a little bit better for my purposes.

00:01:50.676 --> 00:01:58.866
But basically the dots are in straight lines and they go that way, that way and then vertically.

00:01:59.396 --> 00:02:05.126
And if you were to draw lines from these, all these angles meet at 120 degrees,

00:02:05.426 --> 00:02:10.806
or the lines meet at 120 degrees, which is where it comes, the word "iso" comes from,

00:02:10.806 --> 00:02:12.676
which is the Greek meaning the same.

00:02:12.676 --> 00:02:16.166
So all the angles are the same, they're all 120 degrees.

00:02:16.806 --> 00:02:20.596
So how do we draw, then, an isometric drawing using dot paper?

00:02:20.716 --> 00:02:30.286
Well, one of the other things that we do is we use blocks like this that I have in my hand.

00:02:31.126 --> 00:02:36.526
These are snap cubes, and they are easily available through lots

00:02:36.526 --> 00:02:39.156
of different places in math manipulatives.

00:02:39.676 --> 00:02:42.566
And we use these to help us build our buildings.

00:02:42.626 --> 00:02:46.236
But the one thing that we tell the students to make sure about is

00:02:46.656 --> 00:02:51.676
that they don't sketch all of the individual blocks.

00:02:51.676 --> 00:02:53.896
They just sketch the outlines.

00:02:53.896 --> 00:02:57.476
So where you have two surfaces intersecting is where you draw a line.

00:02:57.786 --> 00:02:59.606
You don't outline all the blocks.

00:03:00.176 --> 00:03:05.166
Now, we use a coded plan to define what a building will look like.

00:03:05.456 --> 00:03:10.306
So here is a coded plan: it has a two, a three, a one, a one and a one.

00:03:10.876 --> 00:03:17.106
So the numbers on the coded plan are telling you how high the building is

00:03:17.196 --> 00:03:18.936
at that particular location.

00:03:19.276 --> 00:03:24.296
So right here, the building is two squares high, here is three squares high,

00:03:24.546 --> 00:03:26.686
and all of these are just a single block.

00:03:26.686 --> 00:03:32.056
So the first thing you would have students do is build this particular object.

00:03:32.056 --> 00:03:35.336
So if you start, I've got two blocks here.

00:03:35.886 --> 00:03:38.836
So that corresponds to that area.

00:03:39.906 --> 00:03:42.866
Now I'm going to put in three blocks,

00:03:49.596 --> 00:03:53.396
so now I've got the two blocks here and the three blocks here.

00:03:53.396 --> 00:03:57.236
I need three single blocks in those three locations.

00:03:57.796 --> 00:04:12.296
And so this is my completed building, then.

00:04:12.296 --> 00:04:16.245
And you'll see that it's got two blocks high here.

00:04:16.245 --> 00:04:20.726
It's three here; it's one here; it's one here; it's one here, and it's one here.

00:04:21.026 --> 00:04:24.826
So this building then matches this coded plan.

00:04:25.416 --> 00:04:29.486
Now when you have a coded plan, you need to define

00:04:29.626 --> 00:04:32.536
which angle you're looking at the building from.

00:04:33.066 --> 00:04:40.846
In this particular example, we're going to look at this from this corner here labeled X.

00:04:41.176 --> 00:04:44.186
So if this block, if this building is located here,

00:04:44.476 --> 00:04:47.016
we're going to imagine looking at it down like this,

00:04:47.016 --> 00:04:50.346
which means that the building actually looks like this

00:04:50.346 --> 00:04:52.586
because we're looking at it from that X corner.

00:04:53.516 --> 00:05:00.576
And this, then, is the isometric sketch of what that building looks like from that corner.

00:05:01.016 --> 00:05:05.146
So this, we call the X corner view and this is the isometric sketch

00:05:05.146 --> 00:05:07.586
of this particular building made out of blocks.

00:05:08.436 --> 00:05:13.686
Now a building can have more than one-has more than one corner view.

00:05:13.686 --> 00:05:15.366
It actually has four corner views.

00:05:15.756 --> 00:05:20.446
So here we've got a new coded plan.

00:05:20.676 --> 00:05:24.436
This is the particular building for that, two, three, one and one,

00:05:24.876 --> 00:05:28.246
and you'll see that the corner views are W, X,

00:05:28.486 --> 00:05:33.606
Z and Y. And if you look at it from the W view, it looks like this.

00:05:34.046 --> 00:05:37.376
If you look at it from the X view it looks like this.

00:05:37.666 --> 00:05:40.556
If you look at it from the Y view, it looks like this.

00:05:40.596 --> 00:05:43.886
And if you look at it from the Z corner, it looks like this.

00:05:44.256 --> 00:05:50.026
So we have the students then, we give them a coded plan and we say we want a sketch

00:05:50.026 --> 00:05:55.786
of the W view or the Z view, or you know, whatever the problem is.

00:05:55.846 --> 00:06:00.626
But they have to then typically they would build this building out of the blocks

00:06:00.666 --> 00:06:04.336
and sketch what that looks like from the corner that you specify.

00:06:05.186 --> 00:06:12.956
Now when sketching the object, the easiest way to do this is to think about sketching

00:06:12.956 --> 00:06:15.596
in one surface at a time as shown here.

00:06:15.596 --> 00:06:20.016
So you sketch in this first surface, then the second surface, then you keep going.

00:06:20.636 --> 00:06:25.326
Now what I'd like to do is demonstrate what this looks like-what some

00:06:25.326 --> 00:06:30.616
of the problems we've used look like for this particular type of activity.

00:06:31.396 --> 00:06:32.986
So here we have an object.

00:06:34.016 --> 00:06:38.776
This is a multiple choice type of problem, and here we have a coded plan.

00:06:39.156 --> 00:06:42.066
It's two, one, two, two, one, one.

00:06:42.886 --> 00:06:49.406
If you build that particular building, it looks like that.

00:06:52.096 --> 00:06:57.396
Now a lot of times we don't let the student build the object

00:06:57.426 --> 00:06:59.216
with the blocks, but sometimes we do.

00:06:59.806 --> 00:07:07.246
And then the question is, "Of all of these objects shown here, which one is a view -

00:07:07.246 --> 00:07:10.036
one of the corner views of this particular object?"

00:07:10.476 --> 00:07:16.786
Well, if you look at you can see that the correct answer to this problem is A

00:07:16.836 --> 00:07:20.806
and you're actually looking at it from this corner, right?

00:07:21.376 --> 00:07:28.266
Now, to sketch the object is a little more difficult for the students,

00:07:28.266 --> 00:07:32.626
and it's also actually probably one of the more beneficial parts

00:07:32.926 --> 00:07:36.006
of the spatial skills development.

00:07:36.346 --> 00:07:41.086
So, what you would normally do is have the student build this coded plan.

00:07:41.086 --> 00:07:45.266
So is the three, two, one and then all those one spaces there.

00:07:46.156 --> 00:07:57.266
So if I build this object, it looks like this.

00:07:57.966 --> 00:08:05.246
I've got a height of three, a height of one, a height of two, a height of one,

00:08:05.336 --> 00:08:06.866
a height of one and a height of one.

00:08:07.396 --> 00:08:11.326
This is my object that I have defined in my coded plan right here.

00:08:11.816 --> 00:08:15.116
Now, it says here to, "Sketch the indicated corner view."

00:08:15.376 --> 00:08:20.316
So this particular view, I'm looking at from X, which means I'm going to look at the object

00:08:20.716 --> 00:08:24.636
from this direction and sketch what it looks like from that direction.

00:08:25.426 --> 00:08:31.836
So the way that you do this normally would be to start with the edge that's closest to you.

00:08:31.836 --> 00:08:34.515
In this case that's the edge right here on the object.

00:08:35.116 --> 00:08:36.306
So I would draw that.

00:08:36.306 --> 00:08:41.525
That edge has a height of the vertical edge and it's got a height of one.

00:08:42.366 --> 00:08:44.866
So I sketch that line in there.

00:08:44.866 --> 00:08:50.676
Now, I want to pick one of the receding surfaces from that edge.

00:08:50.676 --> 00:08:54.056
So here's a surface that's going back towards the left,

00:08:54.676 --> 00:08:57.786
it's one unit high and it's two units deep.

00:08:58.446 --> 00:09:06.076
So if I start at my edge I've drawn, go back two units, and one unit high,

00:09:06.466 --> 00:09:10.676
and that is what that surface looks like on isometric sketch paper.

00:09:11.716 --> 00:09:17.016
Now I've got this surface right here, kind of an upside down, T-shaped surface,

00:09:17.316 --> 00:09:21.446
and that is going back from my original edge to the right.

00:09:22.256 --> 00:09:28.456
So if I want to sketch this, it goes back three, it goes up one, in one,

00:09:28.456 --> 00:09:31.246
back up one, and then making the T shape.

00:09:31.286 --> 00:09:38.816
So I'm going to go to the bottom, I'm going to go over three units, go up one,

00:09:39.026 --> 00:09:41.966
in one, and then make the T shape.

00:09:42.476 --> 00:09:50.966
So that is what that particular surface looks like in the isometric sketch.

00:09:51.266 --> 00:09:54.046
Now I can add in all the other surfaces.

00:09:54.496 --> 00:09:57.856
I've got this small vertical surface.

00:09:58.186 --> 00:10:00.836
I've got this small horizontal surface.

00:10:01.426 --> 00:10:05.246
Now I've got this part here sticking up one from there.

00:10:05.756 --> 00:10:14.096
So if I got up one, and then I've got a top surface, and I ran out of dots - but that's okay.

00:10:14.796 --> 00:10:17.516
That goes down by two and across,

00:10:18.196 --> 00:10:25.336
and this goes down by two again and across that front like that.

00:10:25.826 --> 00:10:31.286
So that, then, is what the isometric view of this particular object looks like.

00:10:31.976 --> 00:10:38.016
You can see that we normally have students practice several of these problems

00:10:38.056 --> 00:10:41.856
because it's practice, practice, practice-the more you do the better you get

00:10:42.136 --> 00:10:43.346
at doing the sketches.

00:10:43.766 --> 00:10:47.306
But this seems to help students develop their 3-D spatial skills -

00:10:47.306 --> 00:10:54.936
being able to take a 3-D object and translate that into a 2-D image on a sheet of paper.